Skull & Shackles

Settlers of Cyctan
Well if no one is going to say anything...

—then I will.

Hello, this is Gael Vendaval, giving the airborne update to all crewmates within Capitan Saris’ fleet.

We are well upon our way to taming Isla de Ojos Vacios. While it true that the one-eyed monsters are more stubborn than we initially thought, Capitanita Cuni has proven adept at wrestling them down.

The Capitan Saris’ first mate (in more ways than one) Vini and I, the stunningly attractive Gael, have introduced a pair of very sexy fish men to the bay here. None of you are to harm a scale on the Locathah’s perfectly-sculpted abs. They are checking to see if the island is a suitable ground for the rest of their colony. I, for one, welcome our fish-headed tidal lords.


We’ve also explored a good portion of the island. Mi amigo, Senor Mankery, the gigantic vine man, is the caretaker of the eastern forests on this island, and has warned us to steer clear of the rise in the center of the forest (it is home to coconut treefolk) and to, under no circumstances, ever enter the mangrove swamps on the northeastern part of the island. I make it a habit to always listen when a giant, smoking elemental gives me advice.

We are on our way to disable the cyclopses’ docks. They have a few fishing boats, and we are hoping to cut their food supply, weakening them before we start to pick them them off.

What am I forgetting? …. ¡Ay, that is it! There is also a very sensual water fae on the eastern curve of the island. Her song is enticing, her body beautiful, her kiss very sweet. But there is a 50/50 chance that she will drown you with it so . . . eh, you make your own decisions there.

We fully expect Capitan Saris to be up and shooting her guns by tomorrow morning. So if you have shirked any duties in the interim, you should probably get it all done tonight before you are thrown to the harpies in the morning.

¡Dios mio! We still need to deal with the harpies . . .

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.